AI Insights · Timothy · April 2023
Top 5 Superhero Games Performance in the Middle East for Q1 2023
Discover the performance trends of the top 5 superhero games on a unified platform in the Middle East during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, superhero games have shown varied performance trends on a unified platform in the Middle East. Here’s an overview of the top five games, based on data from Sensor Tower.
Marvel Contest of Champions saw its weekly revenue peaking at approximately $50K at the end of December, followed by a decline to about $10K in early January, and then fluctuated around $13K to $14K for the rest of the quarter. Weekly downloads were highest at 9.7K in the week of January 9, gradually decreasing to around 3.1K by the end of March. The game maintained a steady number of weekly active users, starting at 10.2K and ending the quarter at 9.8K.
DRAGON BALL Z DOKKAN BATTLE experienced a significant revenue drop from $44K in the last week of December to around $4.5K in early March, before rebounding to nearly $20K in mid-March. Weekly downloads showed a notable increase, peaking at 10.5K in mid-March. The game saw a consistent rise in weekly active users, starting at 21.5K and reaching a peak of over 30K in the week of March 20.
MARVEL Strike Force: Squad RPG had its highest weekly revenue of about $19K in early March, with a general trend of growth from $6.2K at the end of December. Weekly downloads peaked at 4K in the week of February 20, and the game had a steady number of active users, peaking at 4.8K in the same week.
MARVEL Future Fight showed a peak in weekly revenue of around $6.9K at the end of February, fluctuating between $2.2K and $4.9K in other weeks. Weekly downloads reached a high of 2.4K at the end of January, while the number of active users remained relatively stable, starting at 35.4K and ending at 32K by the end of March.
Legendary: Game of Heroes had a steady but low weekly revenue, peaking at approximately $3.1K in mid-March. The game’s downloads were minimal, with only a few instances of single-digit downloads throughout the quarter. Active users remained consistent, starting at 351 and slightly decreasing to 276 by the end of March.
For more insights and detailed data, visit Sensor Tower.